Update 3.2 is one of the most anticipated updates for AinTrailers explainer video toolkit. How can this update be so useful? Primarily due to the changed principle of animations, especially for the combination mode. Combining animations is a unique feature of our plugin that has no analogues in the market among competitors. The whole year it was in experimental mode and thanks to feedback from users, we have compiled a list of the main problems and typical situations due to which difficulties arise.
Based on this, we completely redid all character animations from scratch, taking into account the nuances. First of all, we unified the structure of animations for a more correct combination of animations with different types of animation (IK or FK). But the main change in the principle of creating animations. Now almost all animations, with the exception of special ones, begin and end with a default pose. This means that you can now combine animations seamlessly. You will appreciate the power of these changes.
Understanding the phases of animation presets
The new AinTrailers v3.2 pack has received many new animations in addition to reworking old animations. Now the pack contains over 500 character animations! This is an exclusive quantity on the market among absolutely all competitors. All these 500 animations are made in the form of over 1000 presets, where one character animation can have up to several phases, which are saved as separate presets. One of the main features is that animations start and end with a default pose, or have a “Start” and “End” phases, which respectively make the transition from the default pose to animation and from animation to the default pose.
Below we will consider the main cases in phases.
1. Animations without phase separation
If the animation does not have the phase indicated in parentheses in the name or has a phase with the name “(Premade)”, then this means that the animation starts and ends with the default pose.
04_Dance
08_Calm Mind
05_Hand on Wall - (Premade)
2. Animations with two phases – (“Start”), (“End”)
Some animations are made of two phases like “Start” and “End”. At its core, this is one animation, but initially divided into phases so that it was possible to leave the character in a certain pose from the “Start” phase for the required amount of time and only then make the transition to the default pose using the “End” phase.
By default, the plugin will add an “End” phase 1 frame from the last keyframe of the “Start” phase. If you need a larger gap, then you can do this by manually shifting the keyframes. You can see this example on screen recording here.
06_Hand on Wall - (Start)
06_Hand on Wall - (End)
Result of Start + End (pause 16 frames)
3. Animations with three phases – (“Start”), (“Loop”), (“End”)
As in the previous case, this is technically one animation, but divided into 3 phases. The “Start” phase makes the transition from the default pose to the animation. This gives flexibility, because thanks to the “Loop” phase you can repeat the same action any number of times. And then you can seamlessly transition the animation to the default pose using the “End” phase.
Presets with three phases (“Start”, “Loop”, “End”) must be combined through 1 frame from the last keyframe of each phase. By default, the plugin independently makes the necessary shift, regardless of the position of the time indicator. Therefore, you do not need to do any additional actions, just select a preset and click on the apply button. You can see this example on screen recording here.
03_Super Long Step - (Start)
03_Super Long Step - (Loop)
03_Super Long Step - (End)
Result of Start + Loop (1 cycle) + End
Result of Start + Loop (2 cycle) + End
Result of Start + Loop (3 cycle) + End
4. Animations with additional phases (“Down”), (“Up”) to the main phases – (“Start”), (“Loop”), (“End”)
The pack has a section with animations where the character is sitting. In this section, the main animations have “Start”, “Loop”, “End” phases that work from a sitting position. As a rule, in scenes, users use a character who is already sitting, but if you need to bring from a standing position to a sitting position, we specially made additional phases (“Down” [Before Start], “Up” [After End]) so that this does not require additional actions from you and is as simple as possible.
04_Thinking - (Down) [Before Start]
04_Thinking - (Up) [After End]
Down + Start + Loop + End + Up
Preview of character animations and emotions
Update 3.2 also received over 260 animated emotion presets for premade animations. Emotion names are mostly identical to animation names or are related. For example, one emotion preset can fit two similar animations. You can use both the presets we have prepared, or create your own using a set of 190 emotion presets, or by yourself using the settings.
Character Animations
Character Facial Expressions
How to combine animations - Video Tutorial
In the video tutorial below, you can find more relevant material on how to combine animations. This is a short example, so you will quickly understand how combining works. Also, in addition to the video tutorial, we have also prepared additional training material – a guide How to make walking or running character in the scene.