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Character Animation for After Effects from AinTrailers v3.2 Pack

AinTrailers v3 - 500 Character Animations for After Effects

Update 3.2 is a highly anticipated update for the AinTrailers explainer video toolkit. In the pack, all character animations have been completely redone from scratch based on feedback collected from users over the past year. In addition to completely redone animations, new animations have also been added. In total, the AinTrailers toolkit received 500 character animations in the arsenal, which consist of phases and, accordingly, the pack has more than 1000 presets.

One of the main features is that animations start and end with a default pose, or have a “Start” and “End” phases, which respectively make the transition from the default pose to animation and from animation to the default pose. Such a system allows you to more smoothly use the exclusive feature of our plugin – to combine animations.

Understanding the phases of animation presets

  • If the animation does not have the phase indicated in parentheses in the name or has a phase with the name “(Premade)”, then this means that the animation starts and ends with the default pose.
  • The “(Start)” phase brings the animation from the default pose to the animation pose.
  • The “(Loop)” phase has a structure that allows you to combine this animation phase an unlimited number of times.
  • The “(End)” phase brings the animation from the animation pose to the default pose.
  • In section 8, in many animations, the default pose can be a sitting pose, therefore, especially for this, additional “(Down)” and “(Up)” phases are made from/to the main default standing pose.
  • As a rule, if the animation has two phases only (“Start” and “End”), then this is to add, leave the character in a certain animation position for the required time. Then you can add an “End” phase that will move from the animation pose to the default pose.
  • Presets with three phases (Start, Loop, End) must be combined through 1 frame from the extreme keyframe of each phase
  • “Loop” phase must be combined through 1 frame from the extreme keyframe of the previous “Loop” phase.